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February 10, 2011
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Updated: Temple by Kirinov Updated: Temple by Kirinov
So.. this is the updated Temple model I have been working on. I really wasn't happy with the roof being so flat and all so I added a hole bunch of extra polygons to give it some more depth, Why I didn't use normal maps? Well I did but it didnt give me the desired effect that I wanted =(
Seeing I had a max polycount of 10k I figured I added some other stuff to break the symmetry a bit^^
I ended up with 9300 polygons, hope you like it!

Any feedback is always welcome ofcourse =)

Who knows, might redo the model in the future again or something similar to it.... as long as there isnt a teacher that says I have to write a 3500 word essay about it >.<

Old version can be found here: [link]
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:iconheretictemplar:
HereticTemplar Jun 19, 2012  Student Digital Artist
Awesome work , Why you dont try displacement maps? thanks for the fav :)
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:iconkirinov:
Always an option for something in the future =) and np ^^
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:iconcglas:
sweeeeeeeeeet!!!!!!
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:iconmaxperchunart:
Maxperchunart Jun 30, 2011  Student Digital Artist
Looks cool:)
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:iconjohara-san:
Johara-San Mar 28, 2011  Hobbyist General Artist
Oh wow, thats amazing o.o Love those styles of buildings :D!
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:iconjohara-san:
Johara-San Apr 3, 2011  Hobbyist General Artist
You're most welcome :3!
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:iconxiao-feng:
it looks great, much better than the old version!... the tents and crates really help make it more interesting =p
you could give marmoset a try.... it has some nice lights and post process (optional) :)
i'd sure like to see how it looks in there!
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