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Description
So.. this is the updated Temple model I have been working on. I really wasn't happy with the roof being so flat and all so I added a hole bunch of extra polygons to give it some more depth, Why I didn't use normal maps? Well I did but it didnt give me the desired effect that I wanted
Seeing I had a max polycount of 10k I figured I added some other stuff to break the symmetry a bit^^
I ended up with 9300 polygons, hope you like it!
Any feedback is always welcome ofcourse
Who knows, might redo the model in the future again or something similar to it.... as long as there isnt a teacher that says I have to write a 3500 word essay about it >.<
Old version can be found here: [link]
Seeing I had a max polycount of 10k I figured I added some other stuff to break the symmetry a bit^^
I ended up with 9300 polygons, hope you like it!
Any feedback is always welcome ofcourse
Who knows, might redo the model in the future again or something similar to it.... as long as there isnt a teacher that says I have to write a 3500 word essay about it >.<
Old version can be found here: [link]
Image size
1600x1066px 614.98 KB
© 2011 - 2024 Kirinov
Comments29
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Awesome work , Why you dont try displacement maps? thanks for the fav